[MwyTeamTag] Presets=A52 Presets=CMNL Presets=MK8 Presets=VEGA Presets=WOO [MwyMoviePlayerEditor] MoviePath=Movies\ [GridSizes] GridSize0=1 GridSize1=2 GridSize2=2.5 GridSize3=5 GridSize4=10 GridSize5=12.5 GridSize6=25 GridSize7=50 GridSize8=100 GridSize9=500 GridSize10=1000 [MovementSpeed] MoveSpeedSlow=1.0 MoveSpeedNormal=16.0 MoveSpeedFast=256.0 [MaterialMenus] MaterialMenuGroups=Mwy MaterialMenuGroup_Mwy=MaterialExpressionFalloff MaterialMenuGroup_Mwy=MaterialExpressionMAC MaterialMenuGroup_Mwy=MaterialExpressionNoise MaterialMenuGroup_Mwy=MaterialExpressionNormalMapBlend MaterialMenuGroup_Mwy=MaterialExpressionProjectiveTextureCoordinate MaterialMenuGroup_Mwy=MaterialExpressionSplat MaterialMenuGroup_Mwy=MaterialExpressionWorldTextureCoordinate [AnimFSM Node Types] AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendAdditive AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendAimGrid AnimNodeTypes=MwyAnimation.MwyAnimNodeUberAimGrid AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendBySpeed AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendByVariable AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendModifyAnimation AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendPerBone AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendSelector AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendSequencer AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendSnippetPlayer AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendSpline AnimNodeTypes=MwyAnimation.MwyAnimNodeMirror AnimNodeTypes=MwyAnimation.MwyAnimNodePlayAnimation AnimNodeTypes=MwyAnimation.MwyAnimNodePose AnimNodeDescriptions=Subtract base input from additive input, then add the result to target input AnimNodeDescriptions=Blend input animations based on angles in an FSM variable AnimNodeDescriptions=Aimgrid where pose information is built in instead of read from children AnimNodeDescriptions=Blend input animations based on character speed AnimNodeDescriptions=Blend input animations based on some AnimFSM variable input. AnimNodeDescriptions=Modify input animation data AnimNodeDescriptions=Blend two input animations based on bone groups AnimNodeDescriptions=Play a single child animation based on an FSM variable AnimNodeDescriptions=Play a series of child animations AnimNodeDescriptions=Play a single randomly chosen child AnimNodeDescriptions=Make character follow 3D spline AnimNodeDescriptions=Mirror input animation data AnimNodeDescriptions=Animation playback AnimNodeDescriptions=Single-frame animation pose SkelControlTypes=Engine.SkelControlFootPlacement SkelControlTypes=Engine.SkelControlLimb SkelControlTypes=Engine.SkelControlLookAt SkelControlTypes=Engine.SkelControlSingleBone SkelControlTypes=Engine.SkelControlSpline SkelControlDescriptions=Foot placement control SkelControlDescriptions=2-bone IK control SkelControlDescriptions=LookAt control SkelControlDescriptions=1-bone IK control SkelControlDescriptions=Spline smoothing control [EditorFrame] CaptionText=- Core Version 23718 [UnrealEd.RenderOrderBrowserOptions] RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="Foreground", RenderOrderGroupPriority=1) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="Background", RenderOrderGroupPriority=2) [UnrealEd.OpaqueRenderOrderBrowserOptions] RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_ExtremeForeground", RenderOrderGroupPriority=1) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_PlayfieldNear", RenderOrderGroupPriority=2) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_PlayfieldPlayers", RenderOrderGroupPriority=3) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_Floor_DecalHigh", RenderOrderGroupPriority=4) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_Floor_DecalLow", RenderOrderGroupPriority=5) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_Floor", RenderOrderGroupPriority=6) RenderOrderGroups=(ParentGroupName="SceneRo